/* * Copyright (C) 2000, Matias Atria * * This program is free software; you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation; either version 2 of the License, or * (at your option) any later version. * * This program is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with this program; if not, write to the Free Software * Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA */ #ifndef _BITMAP_H #define _BITMAP_H 1 #include "sysdeps.h" /* Structures and functions to manipulate bitmaps */ /* bitmap unit (as in X's docs) */ typedef Uint32 BmUnit; /* size (in bytes) of a bitmap atom */ #define BITMAP_BYTES 4 /* size (in bits) of a bitmap atom */ #define BITMAP_BITS (BITMAP_BYTES << 3) typedef struct { int width; int height; int stride; BmUnit *data; } BITMAP; #define BM_BYTES_PER_LINE(b) \ (ROUND((b)->width, BITMAP_BITS) * BITMAP_BYTES) #define BM_WIDTH(b) (((BITMAP *)(b))->width) #define BM_HEIGHT(b) (((BITMAP *)(b))->height) #define BMBIT(n) ((BmUnit)1 << (n)) /* Macros to manipulate individual pixels in a bitmap * (they are slow, don't use them) */ #define bm_offset(b,o) (BmUnit *)((Uchar *)(b) + (o)) #define __bm_unit_ptr(b,x,y) \ bm_offset((b)->data, (y) * (b)->stride + \ ((x) / BITMAP_BITS) * BITMAP_BYTES) #define __bm_unit(b,x,y) __bm_unit_ptr((b), (x), (y))[0] #define BM_GETPIXEL(b,x,y) __bm_unit((b), (x), (y)) #define BM_SETPIXEL(b,x,y) (__bm_unit((b), (x), (y)) |= FIRSTMASKAT(x)) #define BM_CLRPIXEL(b,x,y) (__bm_unit((b), (x), (y)) &= ~FIRSTMASKAT(x)) /* * These macros are used to access pixels in a bitmap. They are supposed * to be used like this: */ #if 0 BmUnit *row, mask; mask = FIRSTMASK; /* position `unit' at coordinates (column_number, row_number) */ unit = (BmUnit *)((char *)bitmap->data + row_number * bitmap->stride + (column_number / BITMAP_BITS); /* loop over all pixels IN THE SAME ROW */ for(i = 0; i < number_of_pixels; i++) { /* to test if a pixel is set */ if(*unit & mask) { /* yes, it is, do something with it */ } /* to set/clear a pixel */ if(painting) *unit |= mask; /* now you see it */ else *unit &= ~mask; /* now you don't */ /* move to next pixel */ if(mask == LASTMASK) { unit++; UPDATEMASK(mask); } } /* end of sample code */ #endif /* bitmaps are stored in native byte order */ #ifdef WORD_BIG_ENDIAN #define FIRSTSHIFT (BITMAP_BITS - 1) #define LASTSHIFT 0 #define NEXTMASK(m) ((m) >>= 1) #define PREVMASK(m) ((m) <<= 1) #define FIRSTSHIFTAT(c) (BITMAP_BITS - ((c) % BITMAP_BITS) - 1) #else #define FIRSTSHIFT 0 #define LASTSHIFT (BITMAP_BITS - 1) #define NEXTMASK(m) ((m) <<= 1) #define PREVMASK(m) ((m) >>= 1) #define FIRSTSHIFTAT(c) ((c) % BITMAP_BITS) #endif #define FIRSTMASK BMBIT(FIRSTSHIFT) #define FIRSTMASKAT(c) BMBIT(FIRSTSHIFTAT(c)) #define LASTMASK BMBIT(LASTSHIFT) extern BITMAP *bitmap_alloc __PROTO((int, int)); extern BITMAP *bitmap_alloc_raw __PROTO((int, int)); extern void bitmap_destroy __PROTO((BITMAP *)); /* * set_row(bm, row, col, count, state): * sets `count' pixels to state `onoff', starting from pixel * at position (col, row). All pixels must lie in the same * row. */ extern void bitmap_set_col __PROTO((BITMAP *, int, int, int, int)); extern void bitmap_set_row __PROTO((BITMAP *, int, int, int, int)); extern void bitmap_paint_bits __PROTO((BmUnit *, int, int)); extern void bitmap_clear_bits __PROTO((BmUnit *, int, int)); extern BITMAP *bitmap_copy __PROTO((BITMAP *)); extern void bitmap_flip_horizontally __PROTO((BITMAP *)); extern void bitmap_flip_vertically __PROTO((BITMAP *)); extern void bitmap_flip_diagonally __PROTO((BITMAP *)); extern void bitmap_rotate_clockwise __PROTO((BITMAP *)); extern void bitmap_rotate_counter_clockwise __PROTO((BITMAP *)); extern void bitmap_flip_rotate_clockwise __PROTO((BITMAP *)); extern void bitmap_flip_rotate_counter_clockwise __PROTO((BITMAP *)); extern BITMAP *bitmap_convert_lsb8 __PROTO((Uchar *, int, int)); extern BITMAP *bitmap_convert_msb8 __PROTO((Uchar *, int, int)); #include extern void bitmap_print __PROTO((FILE *, BITMAP *)); #endif /* _BITMAP_H */