% \iffalse % ==================================================================== % \fi % % \subsection{The \texttt{wargame.hex} \TikZ{} library} % \label{sec:impl:hex} % % \iffalse %<*hex> % \fi % % Used \TikZ{} libraries % % \begin{macrocode} \RequirePackage{alphalph} \usetikzlibrary{calc} \usetikzlibrary{arrows.meta} \usetikzlibrary{arrows} \usetikzlibrary{shapes.geometric} \usetikzlibrary{shapes.symbols} \usetikzlibrary{shapes.arrows} \usetikzlibrary{decorations} \usetikzlibrary{decorations.pathmorphing} \usetikzlibrary{decorations.pathreplacing} \usetikzlibrary{decorations.markings} \usetikzlibrary{wargame.util} % \end{macrocode} % % % \begin{Macro}{\@ifempty} % % This is a utility macro we will use below. % % \begin{macrocode} \def\@ifempty#1{\def\temp{#1}\ifx\temp\@empty} % \end{macrocode} % \end{Macro} % % \iffalse % -------------------------------------------------------------------- % \fi % % \subsubsection{Debugging} % % The counter \cs{hexdbglvl} sets the debug level, and the macro % \cs{hex@dbg} prints out (conditionally) debug messages. % % \begin{Macro}{\hexdbglvl,\hex@dbg} % \begin{macrocode} \newcount\hexdbglvl\hexdbglvl=\wargamedbglvl \def\hex@dbg#1#2{% \ifnum#1>\hexdbglvl\relax\else\message{^^J#2}\fi} % \end{macrocode} % \end{Macro} % % \iffalse % -------------------------------------------------------------------- % \fi % \subsubsection{Suppress terrain pictures} % % \begin{macrocode} \@ifundefined{ifhex@terrain@pic}{% \newif\ifhex@terrain@pic \hex@terrain@pictrue}{} \def\markpos#1(#2){} % \end{macrocode} % % \iffalse % -------------------------------------------------------------------- % \fi % % \input{hex/coord.dtx} % \input{hex/shape.dtx} % \input{hex/terrain.dtx} % \input{hex/terrain/beach.dtx} % \input{hex/terrain/light_woods.dtx} % \input{hex/terrain/woods.dtx} % \input{hex/terrain/swamp.dtx} % \input{hex/terrain/rough.dtx} % \input{hex/terrain/mountains.dtx} % \input{hex/terrain/village.dtx} % \input{hex/terrain/town.dtx} % \input{hex/terrain/city.dtx} % \input{hex/terrain/mountain.dtx} % \input{hex/terrain/tree.dtx} % \input{hex/ridges.dtx} % \input{hex/towns.dtx} % \input{hex/labels.dtx} % \input{hex/extra.dtx} % \input{hex/paths.dtx} % \input{hex/board.dtx} % \input{hex/split.dtx} % \iffalse % % \fi %