% \iffalse % -------------------------------------------------------------------- %<*hex> % \fi % \begin{TikzKey}{hex/terrain/town/road, % hex/terrain/town/small road, % hex/terrain/town/house} % For villages, towns, and cities, we need three styles: one for % houses, and separate styles for regular and small roads. Note % that we draw using the stroke colour for roads and houses. % % \begin{center} % \includegraphics{wargame.village} % \end{center} % % \begin{macrocode} \ifhex@terrain@pic \tikzset{ hex/terrain/town/road/.style={ fill=none, draw=gray!50!black, scale line widths, line width=.3mm }, hex/terrain/town/small road/.style={ fill=none, draw=gray!75!black, scale line widths, line width=.15mm }, hex/terrain/town/post road/.style={ fill=none }, hex/terrain/town/house/.style={ draw=none, fill=gray!75!black, } } % \end{macrocode} % \end{TikzKey} % % % \begin{TikzKey}{hex/terrain/village} % Now for village, town, and city patterns. % % % \begin{macrocode} \tikzset{ hex/terrain/village/.pic={ \path[hex/terrain/town/road,pic actions,hex/terrain/town/post road] ( 0.0073, 0.8700) -- ( 0.3952, 0.3373) -- ( 0.3884, 0.2029) -- ( 0.3555, 0.1378) -- ( 0.3751, 0.0880) -- ( 0.2513,-0.1997) -- ( 0.1396,-0.4505) -- ( 0.0641,-0.6512) -- ( 0.0070,-0.8700) -- ( 0.0070,-0.8700) ; \path[hex/terrain/town/road,pic actions,hex/terrain/town/post road] ( 0.7575, 0.4367) -- ( 0.3945, 0.3375) -- ( 0.3945, 0.3375) ; \path[hex/terrain/town/road,pic actions,hex/terrain/town/post road] (-0.1900,-0.0806) -- (-0.1155, 0.1588) ; \path[hex/terrain/town/road,pic actions,hex/terrain/town/post road] (-0.1308, 0.1580) -- (-0.7603, 0.4394) ; \path[hex/terrain/town/road,pic actions,hex/terrain/town/post road] (-0.6615,-0.2309) -- (-0.6777,-0.3255) -- (-0.7607,-0.4327) ; \path[hex/terrain/town/road,pic actions,hex/terrain/town/post road] (-0.6676,-0.2405) -- (-0.4599,-0.1067) -- (-0.1877,-0.0679) ; \path[hex/terrain/town/road,pic actions,hex/terrain/town/post road] ( 0.2082,-0.3003) -- ( 0.4578,-0.4855) -- ( 0.5914,-0.3675) -- ( 0.7607,-0.4420) ; \path[hex/terrain/town/road,pic actions,hex/terrain/town/post road] ( 0.3827, 0.1864) -- (-0.1290, 0.1576) ; \path[hex/terrain/town/house,pic actions] ( 0.2259, 0.4898) -- ( 0.2453, 0.4680) -- ( 0.2052, 0.4324) -- ( 0.1858, 0.4542) --cycle ; \path[hex/terrain/town/house,pic actions] ( 0.2259, 0.4898) -- ( 0.2453, 0.4680) -- ( 0.2052, 0.4324) -- ( 0.1858, 0.4542) --cycle ; \path[hex/terrain/town/house,pic actions] (-0.1978, 0.1663) -- (-0.1534, 0.1549) -- (-0.1685, 0.0960) -- (-0.2130, 0.1074) --cycle ; \path[hex/terrain/town/house,pic actions] (-0.1978, 0.1663) -- (-0.1534, 0.1549) -- (-0.1685, 0.0960) -- (-0.2130, 0.1074) --cycle ; \path[hex/terrain/town/house,pic actions] ( 0.5127,-0.3559) -- ( 0.5341,-0.3759) -- ( 0.4975,-0.4151) -- ( 0.4761,-0.3951) --cycle ; \path[hex/terrain/town/house,pic actions] ( 0.5127,-0.3559) -- ( 0.5341,-0.3759) -- ( 0.4975,-0.4151) -- ( 0.4761,-0.3951) --cycle ; \path[hex/terrain/town/house,pic actions] ( 0.2761, 0.3992) -- ( 0.2947, 0.3765) -- ( 0.2533, 0.3425) -- ( 0.2347, 0.3651) --cycle ; \path[hex/terrain/town/house,pic actions] ( 0.2761, 0.3992) -- ( 0.2947, 0.3765) -- ( 0.2533, 0.3425) -- ( 0.2347, 0.3651) --cycle ; \path[hex/terrain/town/house,pic actions] ( 0.3227, 0.3548) -- ( 0.3421, 0.3329) -- ( 0.3020, 0.2974) -- ( 0.2826, 0.3192) --cycle ; \path[hex/terrain/town/house,pic actions] ( 0.3227, 0.3548) -- ( 0.3421, 0.3329) -- ( 0.3020, 0.2974) -- ( 0.2826, 0.3192) --cycle ; \path[hex/terrain/town/house,pic actions] ( 0.2901, 0.6234) -- ( 0.3088, 0.6008) -- ( 0.2674, 0.5667) -- ( 0.2487, 0.5893) --cycle ; \path[hex/terrain/town/house,pic actions] ( 0.2901, 0.6234) -- ( 0.3088, 0.6008) -- ( 0.2674, 0.5667) -- ( 0.2487, 0.5893) --cycle ; \path[hex/terrain/town/house,pic actions] (-0.3456, 0.2854) -- (-0.3335, 0.3120) -- (-0.2847, 0.2898) -- (-0.2968, 0.2632) --cycle ; \path[hex/terrain/town/house,pic actions] (-0.3456, 0.2854) -- (-0.3335, 0.3120) -- (-0.2847, 0.2898) -- (-0.2968, 0.2632) --cycle ; \path[hex/terrain/town/house,pic actions] (-0.6678,-0.1369) -- (-0.6492,-0.1143) -- (-0.6078,-0.1484) -- (-0.6264,-0.1710) --cycle ; \path[hex/terrain/town/house,pic actions] (-0.6678,-0.1369) -- (-0.6492,-0.1143) -- (-0.6078,-0.1484) -- (-0.6264,-0.1710) --cycle ; \path[hex/terrain/town/house,pic actions] ( 0.4610, 0.0967) -- ( 0.4896, 0.0909) -- ( 0.4790, 0.0384) -- ( 0.4503, 0.0442) --cycle ; \path[hex/terrain/town/house,pic actions] ( 0.4610, 0.0967) -- ( 0.4896, 0.0909) -- ( 0.4790, 0.0384) -- ( 0.4503, 0.0442) --cycle ; \path[hex/terrain/town/house,pic actions] ( 0.2924,-0.1375) -- ( 0.3110,-0.0955) -- ( 0.3667,-0.1202) -- ( 0.3481,-0.1621) --cycle ; \path[hex/terrain/town/house,pic actions] ( 0.2924,-0.1375) -- ( 0.3110,-0.0955) -- ( 0.3667,-0.1202) -- ( 0.3481,-0.1621) --cycle ; \path[hex/terrain/town/house,pic actions] ( 0.5094, 0.3292) -- ( 0.5505, 0.3494) -- ( 0.5773, 0.2947) -- ( 0.5362, 0.2746) --cycle ; \path[hex/terrain/town/house,pic actions] ( 0.5094, 0.3292) -- ( 0.5505, 0.3494) -- ( 0.5773, 0.2947) -- ( 0.5362, 0.2746) --cycle ; \path[hex/terrain/town/house,pic actions] (-0.1323, 0.2640) -- (-0.0890, 0.2489) -- (-0.1092, 0.1914) -- (-0.1524, 0.2065) --cycle ; \path[hex/terrain/town/house,pic actions] (-0.1323, 0.2640) -- (-0.0890, 0.2489) -- (-0.1092, 0.1914) -- (-0.1524, 0.2065) --cycle ; \path[hex/terrain/town/house,pic actions] ( 0.4115,-0.5373) -- ( 0.4390,-0.5006) -- ( 0.4877,-0.5372) -- ( 0.4601,-0.5739) --cycle ; \path[hex/terrain/town/house,pic actions] ( 0.4115,-0.5373) -- ( 0.4390,-0.5006) -- ( 0.4877,-0.5372) -- ( 0.4601,-0.5739) --cycle ; \path[hex/terrain/town/house,pic actions] ( 0.3095, 0.1272) -- ( 0.3519, 0.1095) -- ( 0.3284, 0.0533) -- ( 0.2861, 0.0710) --cycle ; \path[hex/terrain/town/house,pic actions] ( 0.3095, 0.1272) -- ( 0.3519, 0.1095) -- ( 0.3284, 0.0533) -- ( 0.2861, 0.0710) --cycle ; \path[hex/terrain/town/house,pic actions] ( 0.2904, 0.2714) -- ( 0.3361, 0.2681) -- ( 0.3318, 0.2074) -- ( 0.2861, 0.2106) --cycle ; \path[hex/terrain/town/house,pic actions] ( 0.2904, 0.2714) -- ( 0.3361, 0.2681) -- ( 0.3318, 0.2074) -- ( 0.2861, 0.2106) --cycle ; \path[hex/terrain/town/house,pic actions] ( 0.4665, 0.4396) -- ( 0.4868, 0.3985) -- ( 0.4321, 0.3716) -- ( 0.4119, 0.4127) --cycle ; \path[hex/terrain/town/house,pic actions] ( 0.4665, 0.4396) -- ( 0.4868, 0.3985) -- ( 0.4321, 0.3716) -- ( 0.4119, 0.4127) --cycle ; \path[hex/terrain/town/house,pic actions] ( 0.4187, 0.2523) -- ( 0.4643, 0.2574) -- ( 0.4711, 0.1969) -- ( 0.4256, 0.1917) --cycle ; \path[hex/terrain/town/house,pic actions] ( 0.4187, 0.2523) -- ( 0.4643, 0.2574) -- ( 0.4711, 0.1969) -- ( 0.4256, 0.1917) --cycle ; \path[hex/terrain/town/house,pic actions] ( 0.3746, 0.1600) -- ( 0.4021, 0.1699) -- ( 0.4204, 0.1195) -- ( 0.3929, 0.1095) --cycle ; \path[hex/terrain/town/house,pic actions] ( 0.3746, 0.1600) -- ( 0.4021, 0.1699) -- ( 0.4204, 0.1195) -- ( 0.3929, 0.1095) --cycle ; } } \fi % \end{macrocode} % \end{TikzKey} % % \iffalse % % -------------------------------------------------------------------- % \fi