Date: Mon, 06 Jan 92 19:52:11 EST From: Peter Galko , * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * A few weeks ago, I posted to Info-TeX, a set of macros which were provided to make the task of incorporating figures created on the Mac into TeX documents using the \special command features provided by Textures. The macro file also contained a preamble giving a tutorial presentation of the way graphics are presented on the Mac. A number of typos and bugs were noted in what was posted then (as well as the effect of an 80 character line length limit of some mailers). I have also discovered that some files produced by Adobe Illustrator 3.2 do not conform to Adobe's EPSF 3.0 documentation of the standard in that the %%BoundingBox coordinates are supposed to be integers according to the standard, but can actually be given as real numbers by the latest version of Illustrator; the macros to read the bounding box coordinates were checking values read to ensure that the coordinates read were indeed integers. Corrections to the macro file has been made for these problems and some additional tutorial material has been added to the preamble along with a minor additional feature to allow lateral shifting of a figure. I have also prepared a small example file and sample graphics to illustrate the use of the macros. The macro file and example files have been collected in a folder compressed into a self-extracting archive, and BinHex'ed to ensure that they are correctly received. You will need to unBinHeX the result and then run the FigureMacros.sea application you obtain to recover the files (many programs can unBinHex, e.g., Stuffit [any version], Compact Pro, BinHex 4.0, etc). The folder also includes a version of the macro file EPSF.TEX written originally by Tom Rokicki to include EPSF Graphics in TeX output utilizing the DVIPS utility. This version is modified to work on the Macintosh with Textures rather than dvips. It is intended to allow direct usage of files written for dvips to be TeX'ed and printed using Textures.