# Microsoft Developer Studio Project File - Name="luazip_static" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 6.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=luazip_static - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "luazip_static.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "luazip_static.mak" CFG="luazip_static - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "luazip_static - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "luazip_static - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE # Begin Project # PROP AllowPerConfigDependencies 0 # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe RSC=rc.exe !IF "$(CFG)" == "luazip_static - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "../lib/vc6" # PROP Intermediate_Dir "luazip_static/Release" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD CPP /nologo /MD /W3 /GX /O2 /I "../../lua/include" /I "../../zlib/include" /I "../zziplib-0.12.83" /I "../../compat" /D "WIN32" /D "NDEBUG" /D "_MBCS" /D "_LIB" /YX /FD /c # ADD BASE RSC /l 0x416 /d "NDEBUG" # ADD RSC /l 0x416 /d "NDEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo /out:"../lib/vc6/libzip.lib" !ELSEIF "$(CFG)" == "luazip_static - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "../lib/vc6" # PROP Intermediate_Dir "luazip_static/Debug" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /Gm /GX /ZI /Od /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "../../lua/include" /I "../../zlib/include" /I "../zziplib-0.12.83" /I "../../compat" /D "WIN32" /D "_DEBUG" /D "_MBCS" /D "_LIB" /YX /FD /GZ /c # ADD BASE RSC /l 0x416 /d "_DEBUG" # ADD RSC /l 0x416 /d "_DEBUG" BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo /out:"../lib/vc6/libzipd.lib" !ENDIF # Begin Target # Name "luazip_static - Win32 Release" # Name "luazip_static - Win32 Debug" # Begin Group "Source Files" # PROP Default_Filter "cpp;c;cxx;rc;def;r;odl;idl;hpj;bat" # Begin Source File SOURCE="..\..\compat\compat-5.1.c" # End Source File # Begin Source File SOURCE=..\luazip.c # End Source File # End Group # Begin Group "Header Files" # PROP Default_Filter "h;hpp;hxx;hm;inl" # Begin Source File SOURCE="..\..\compat\compat-5.1.h" # End Source File # Begin Source File SOURCE=..\luazip.h # End Source File # End Group # Begin Group "zziplib Files" # PROP Default_Filter "" # Begin Source File SOURCE="..\zziplib-0.12.83\zzip\dir.c" # End Source File # Begin Source File SOURCE="..\zziplib-0.12.83\zzip\err.c" # End Source File # Begin Source File SOURCE="..\zziplib-0.12.83\zzip\file.c" # End Source File # Begin Source File SOURCE="..\zziplib-0.12.83\zzip\info.c" # End Source File # Begin Source File SOURCE="..\zziplib-0.12.83\zzip\plugin.c" # End Source File # Begin Source File SOURCE="..\zziplib-0.12.83\zzip\stat.c" # End Source File # Begin Source File SOURCE="..\zziplib-0.12.83\zzip\write.c" # End Source File # Begin Source File SOURCE="..\zziplib-0.12.83\zzip\zip.c" # End Source File # End Group # End Target # End Project